Of course you can update your character accordingly to use the several 'const' triggers with these new parameters but it's quite a waste of time if you ask me when it comes to a character already coded before. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation.Basically this bug is usually 'fixed' on any character that's not version 1.0 but since you're trying to adapt a character TO MUGEN 1.0 then that means you WILL HAVE to manually fix EVERY SINGLE PAUSETIME parameter in EVERY HITDEF. This is the fixed bug description in the docs:CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. It's quite a long step depending of how many hitdefs a character has but it's also quite a simple fix to do. STEP 3: The Hitdef fixing quest.- Despite this being mentioned in the bugfix section of the mugen docs since RC1, this is probably the most overlooked step in any Winmugen to MUGEN 1.0 adaptation. The common1.cns in the default character Kung Fu Man uses these parameters in the common states but you don't need to re-check and compare every state in the common1.cns because your states most likely have it's own velocity values already set.
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